19726: TERMINAL,STUD.
Be the first to find the five magic jewels! Aladdin and the Magic Lamp can be played in two different ways: co-operate (with one another) or compete (against one another). 1.
Play competitively: The wicked wizard Mustafa is searching for five magical jewels hidden in the Arabian Desert. Aladdin and Princess Amira are also searching for these treasures. On your turn, press the lid of the Magic Lamp and listen carefully to the sound that follows.
Count the number of the drum beats. This gives you the number of places that you can move your playing piece. Turn the card face up to see what you have to do and put your playing figure on top of it.
The first player to find all the jewels gains control over the Genie of the lamp (and wins)! 2. Play co-operatively: Aladdin and Amira head off together as a team in search of the five magical jewels to stop the wicked wizard.
They could really use your help along the way! Press the lid of the Magic Lamp and listen caref This part is cataloged in the U.S. Government catalog under NSN 5340-00-477-0526, indicating validated use in U.S.
government and defense logistics supply chains.
| material | COPPER ALLOY OVERALL |
| thread_length | 1.000 INCHES IN |
| overall_height | 2.250 INCHES IN |
| terminal_length | 1.000 INCHES IN |
| overall_diameter | 0.391 INCHES NOMINAL IN |
| special_features | LONG LENGTHS |
| basic_shape_style | NONTUBULAR, HEX |
| component_quantity | 6 |
| width_across_flats | 0.310 INCHES IN |
| mounting_method_style | STUD |
| mounting_thread_series | UNF |
| mounting_thread_diameter | 0.310 INCHES IN |
| NSN | 5340-00-477-0526 |
| OVERALL DIAMETER | 0.391 INCHES NOMINAL IN |
| ROUND CAP OUTSIDE SURFACE CONDITION | KNURLED |
No substitute or cross-reference records for this part.