One player plays the bank. The other players are bank robbers out to hit the bank! The map of the bank is never the same in this strategic bank robbery game. The cunning bank robbers have to join forces to plan the robbery and get away with the loot.
But the bank guards have a few tricks up their sleeve to thwart their attempts. They do everything possible to prevent the bank from being robbed! Can the bank stop the robbers in their tracks before they head off with the contents of the vault?<br><br>A semi-cooperative game by Prospero Hall will illustrations by Studio Minsk<br><br>CONTENTS<br>- 3 bank robbers (yellow, red and green)<br>- 3 bank guards (blue)<br>- 1 getaway car<br>- 45 bank robber cards (yellow, red and green) <br>- 15 bank cards (blue)<br>- Game board with map<br>- 10 room tiles<br>- 1 circular road (4 puzzle pieces)<br>- 7 money bag tokens<br>- 1 alarm token<br>- Game rules<br><br>How To Rob A Bank can be played with 2 to 4 persons from age 10 and up. This part is cataloged in the Federal Logistics Information System (FLIS) under NSN 1680-00-629-0349, indicating validated use in U.S.
government and defense logistics supply chains.
| material | STEEL CORROSION RESISTING FLOAT |
| unit_type | MOUNTED |
| body_style | IRREGULAR |
| body_width | 0.390 INCHES MAXIMUM IN |
| float_type | GUIDED |
| meter_type | FLOAT |
| scale_type | DIRECT CAPACITY READING |
| shell_type | SOLID |
| body_height | 0.085 INCHES MAXIMUM IN |
| body_length | 0.520 INCHES MAXIMUM IN |
| design_type | CASE |
| construction | INCLOSED W/SIGHT WINDOW |
| NSN | 1680-00-629-0349 |